


Overview
Contributions
Initially a workshop mod showcasing what could be built with Insurgency's modding tools, Day of Infamy quickly grew into a fully-fledged standalone title, developed alongside many talented members of the Insurgency community.
- Led the UI & UX programming for almost all player-facing menus, including the main menu, server browser, campaign, matchmaking, scoreboards, and inventory screens.
- Collaborated closely with our talented Sound Designer to implement audio systems, such as the HQ radio for diegetic gameplay instructions, VOIP radio relaying, dynamic music systems, and extensive voiceover work.
- Contributed to the technical level design of most levels, spending several weeks in Hammer with the level design team to optimize precomputed visibility and improve performance.
- Created the "Tagline" system to highlight and reward per-player gameplay achievements.
- Implemented numerous Steamworks platform features, including matchmaking, parties, and rich presence.
- Managed the build creation and release merging processes.
- Continued profiling and optimization of the shared Insurgency/Day of Infamy codebase with RAD Game Tools Telemetry.
- Assisted the lead AI programmer in expanding my Insurgency code for new gameplay scenarios.